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Kroot Carnivores are swift and vicious warriors, employed by the T'au Empire as skirmishers and shock troops. These alien mercenaries harness fieldcraft and predatory instinct to...
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Kroot Carnivores are swift and vicious warriors, employed by the T'au Empire as skirmishers and shock troops. These alien mercenaries harness fieldcraft and predatory instinct to...
About this item
Stealth Battlesuits are relatively lightweight and specialised to their role within the T'au Empire's Hunter Cadres. Instead of simply protecting their pilot with layers of armour, ...
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Bright and resplendent in gleaming gold, the Adeptus Custodes stride into war with the confidence their imposing stature gives them. Bullets and shrapnel ricochet from gilded breast...
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Imperial Agents emerge from the shadows when heresy threatens to destabilise worlds, cultists seek to summon daemonic abominations, and xenos corruption endangers Humanity's realm. ...
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Shield‑Captains are among the greatest warriors in the Imperium. No matter which weapons they wield, they display absolute mastery of them. Their tactical and strategic abilities ar...
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Far more advanced than the other Imperial craft which it resembles, the Corvus Blackstar is truly worthy of ferrying a Deathwatch Kill Team to their brutal mission. Optimised for al...
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Renowned throughout the Legions as an exemplary swordsman, Captain Lucius is hailed as the greatest blade of the III Legion. Though his pursuit of perfection in the art of personal ...
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The Death Guard form armies in the same way a wound clots with scabrous growths – the lumbering warriors clump together until a leader directs them where they need to go. A Lord o...
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Sholgor the Putrid is a Lord of Virulence who leads his shambling Death Guard warband to battle surrounded by a bodyguard of Deathshroud Terminators, advancing implacably as his blo...
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The Death Guard advance amidst rolling smog, spore-thick fumes, and whirling flies. Blessed by the Plague God Nurgle, these mutated warriors are incredibly resilient, their diseased...
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The World Eaters are ferocious transhuman warriors driven by a burning need to unleash violent savagery. Once a Legion loyal to the Emperor, they long ago followed their Daemon Prim...
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The World Eaters avoid and abhor sorcery, magic, and other such pretentious displays. Their prayers are voiced in the splash of arterial blood, the crunch of broken bones, and t...
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Nurgle's own Death Guard worship their bloated god with a delight that belies their grim appearance, faithfully spreading his contagions and nursing them as though they are doting c...
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The armies of the World Eaters are unsubtle hordes of frenzied warriors, slavering daemons, and enraged cultists barely organised into a fighting force. They rush forward with littl...
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The Death Guard trudge forwards in a filthy tide of decaying ceramite, bloated flesh, and festering pustules. Their numbers are made up of fallen Space Marines, but also scampering ...
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A Warhammer 40,000 OmnibusThe feral warrior-kings of Fenris. The sons of Leman Russ. Savage heroes of the Imperium. This is the saga of Járnhamar pack.READ IT BECAUSEFollow Járnhama...
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Application: Death Guard Green Spray, by Games Workshop, is designed for basecoating plastic, resin and metal Citadel miniatures
Maximum Results: Reformulated for maximum results, ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '