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The air sings with glorious life magic as the children of Alarielle surge into battle. Embittered noble spirits command the fury of the forest, hissing Branchwyches leading from the...
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he Aeldari once ruled the galaxy, before their civilisation collapsed beneath the weight of its own hedonism. Now the Asuryani sail the stars aboard massive vessels called craftworl...
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Bullgryns are recruited from most obstinate of the Ogryn strain of abhumans, clad in heavy armour and armed with rugged assault weaponry built to withstand their unwieldy strength. ...
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Primarily a defensive weapon, the Firestrike Servo-turret lays down withering volleys of fire to secure flanks or the Space Marines’ base ofoperations. Mounted on gravitic ventral ...
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The Zone of Silence SpreadsThe Silent King and his Necron legions have expanded the boundaries of the Nephilim Anomaly, raising sinister noctilith pylons upon world after world. Who...
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Genestealer Cults armies outmanoeuvre their foes with infiltration, clawed horrors and grimy militia alike, squirming through sewers and pipe networks to reach their prey. They prep...
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The Beastboss is the overall leader of a Beast Snaggas mob, leading from the front and crushing the choicest prey between the serrated teeth of his Beastclaw. As the foremost author...
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The Sons of Behemat are towering behemoths, almost beyond mortal comprehension. Every step they take sends tremors through the earth, and walls crumble under their pounding fists. E...
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Krethusa the Croneseer is a renegade prophet and her rise to prominence has rocked the cult of Khaine to its core. In battle, she calls upon her powers of foresight and shadow magic...
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Kyria Draxus is an audacious Lord Inquisitor of the Ordo Xenos who specialises in the hunting and eradication of the Necron threat. Pragmatic to the point of immorality, she has lon...
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Inquisitor Katarinya Greyfax is a powerful psyker, and her abilities allow her to detect any lie. This talent allows her to hunt with impunity, knowing that those she condemns as he...
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The Orks love fighting above all else. These brutal and violent aliens roam the galaxy in vast hordes, gleefully piling into battle with a deafening war cry of 'Waaagh!'. Morgrim'...
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Imperial Agents form the front lines of Humanity’s struggle for survival against corruption—be it far away at the fringes of the Imperium's clawing influence or right in the midst...
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Warbands of the Chaos Space Marines are more often than not motley assortments of Heretic Astartes, grisly mutants, their cultist thralls. The pitiless masters callously spend the...
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Welcome to the Age of Sigmar – an era of ceaseless conflict in which mortals, gods, and monsters clash upon the battlefield. It is an age of heroism, sacrifice, and unending war. Ta...
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A hard-wearing, tough plastic cube containing 20 black 12mm dice with skull icons in place of the 1, this dice cube features an embossed skull lid (you can never have too many skull...
About this item
A hard-wearing, tough plastic cube containing 20 black 12mm dice with skull icons in place of the 1, this dice cube features an embossed skull lid (you can never have too many skull...
About this item
Kroot Lone-spears are grizzled mercenaries who range far ahead of their kindreds, or solitary wanderers who prefer the wilds and the company of beasts to their fellow Kroot. Moun...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '