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A Warhammer Age of Sigmar NovelHeldanarr Fall just wants to be left in peace in Aqshy, but the gleaming golden warriors of Sigmar won’t let him be. So he fights back – and draws upo...
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A Death Korps NovelThe Death Korps of Krieg are deployed to a soul-crushing siege in the Octarius War Zone. They’re the right regiment for the job – though victory may come at a pri...
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An Astra Militarum omnibusThe opening trilogy of the Gaunt's Ghosts saga, from the fall of Tanith to the epic siege of Vervunhive, is collected together here in a single paperback v...
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A Horus Heresy novel
Having recovered from his grievous injuries, Warmaster Horus leads the triumphant Imperial forces against the rebel world of Isstvan III where Horus's treachery...
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A Horus Heresy novelThe Great Crusade that has taken humanity into the stars continues. The Emperor of Mankind has handed the reins of command to his favoured son, the Warmaster Hor...
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Biovores are living artillery pieces, swollen with the clutch of explosive Spore Mines that they nurture within their bodies. Upon anchoring itself to the ground with chitinous spur...
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Clad in heavy Gravis armour, Aggressor Squads advance on the foe as walking fortresses of ceramite. More mobile than some other Space Marines, they’re better able to negotiate rough...
Amongst the most honoured Space Marines of a Chapter are its Apothecaries. It is their role to to mind the physical well-being of their battle-brothers – this is seen most obviously on the battlefi...
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Neurolictors are nightmarish living weapons of psychological warfare, engineered to implant mind-altering parasites and project a neural disruption field that provokes atavistic ...
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Imperial observers have likened the fire of a Hellblaster Squad to the incinerating power of a stellar flare. Bolt after bolt of plasma sears across the battlefield; those caught in...
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The Pale Harvestmen; the Scythes of Nurgle; the Eyes of Mortarion. The elite warriors of the Deathshroud go by many names, and every one is redolent with a miasma of fear and menace...
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Aggradon Lancers are among the most aggressive cavalry known to the Mortal Realms, for their fearsome scaled steeds only become swifter and more ravenous as battle-frenzy overtake...
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Chaos Warriors are the bane of the Mortal Realms, clad in hellforged iron and swollen with dark blessings. Entire legions of these armoured killers march to battle in search of d...
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When a Chaplain takes to the field on a Raider-pattern bike, he is able to keep pace with even the swiftest armoured advance or spearhead breakthrough. Fighting in such an action, h...
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Kill! Maim! Burn! This is Khârn the Betrayer’s mantra, and it has become infamous across the Imperium as a harbinger of carnage to follow. Khârn embodies the eightfold path of Khorn...
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Ork Kommandos sneak up on the enemy rather than charging in headlong! They also have an unhealthy fascination with very big knives and their application to people’s backs, throats, ...
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Powering into battle on a trio of articulated track units, the Myphitic Blight-hauler is a light Daemon Engine that provides the Death Guard with heavy firepower wherever it is need...
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The T'au Empire is amongst the most dynamic and determined powers in the 41st Millenium. Their technology is advanced and ever-improving, from grav-skimming gunships and artificial ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '