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The Adepta Sororitas are the armed wing of the Imperial faith. They defend the Emperor's cathedrums, chapels, and holy shrines from the heretic, the mutant, the witch, and the alien...
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Shield‑Captains are among the greatest warriors in the Imperium. No matter which weapons they wield, they display absolute mastery of them. Their tactical and strategic abilities ar...
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Book 1 in the Scouring SeriesAs the Siege of Terra ends, there are many loose ends – Traitors trying desperately to escape, a monumental vacuum of power to fill, and a crumbling ...
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Ancients in Terminator Armour are tasked with carrying the sacred banners of the Space Marines – a vital task. Symbols of the Chapter’s might, Space Marines will gladly die to pr...
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Book 3 in the Eisenhorn SeriesInquisitor Eisenhorn returns, and this time he’s on the edge of treachery. How far can he go before he crosses the line and becomes what he is sworn to...
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A Warhammer 40,000 NovelBelisarius Cawl is the greatest mind of his age, and he has a plan to open up the Attilan Gap to allow safe passage through the Great Rift. In order to compl...
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Snotlings have long admired the game of Blood Bowl from the sidelines, but rarely have they taken to the pitch for… obvious reasons. Well all that’s about to change, as the “Mighty”...
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Swooping on leathery wings, Parasites of Mortrex use their barbed ovipositors to drive Ripper gestation pods deep into their victims’ bodies. These swiftly-growing creatures soon ch...
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Eldrad Ulthran is one of the most potent Aeldari psykers to have ever lived. Such is his psychic might that he can break Titans and banish the mightiest of daemons. Over the mil...
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Wraithguard are all but impervious to pain – this is vitally important, as their D-scythes and wraithcannon are short-ranged weapons that require them to get close to the foe. These...
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Lords of Change are infinitely cunning sorcerers and manipulators. Their malevolent gaze lays bare the souls of their victims, and blasts the sanity of even the staunchest mortal, w...
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When the Wyldwoods of the Sylvaneth stir, enemies of the natural order must be on their guard. The awakened spirits that dwell within these ancient groves are roused to terrible fur...
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Merciless, fast and graceful, Tree-Revenants have a number of duties in a sylvaneth Household. Patrol, defence, conquering and crushing; huge bands of Tree-Revenants, with their som...
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Razorbacks are common variations of the Rhino chassis that can be armed with a variety of powerful turret-mounted heavy weapon systems that offer the squads they carry effective fir...
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The Allarus Custodians deploy with sudden fury to tear the throat from the enemy army. Where a strongpoint must be cracked wide open, a traitor warship boarded or a foul demagogue s...
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War Dog Karnivores are aggressive and bloodthirsty, eschewing the more potent ranged weapons of the chassis. Their pilots revel in causing bloody confusion and despair, seeking the ...
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The Ravenwing Black Knights are the 2nd Company’s greatest warriors, elite fighters who style themselves after the monster-hunting knights of old Caliban. They speed towards the foe...
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Chaos Rhinos are ancient workhorse transport vehicles that have served Humanity for millennia. Though encrusted with heretical icons and corrupted by the Warp, they remain as rugged...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '