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The Wood Elves made the great forest of Athel Loren their home in the ancient days, and have defended it from Orcs, Beastmen, Dwarfs, and anyone else who would violate their sacred ...
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The Thousand Sons advance into battle amidst gouts of kaleidoscopic warpflame and bolts of raw sorcery. These sanity-blasting hosts fight to further the labyrinthine plans of their ...
Combat that takes place during boarding actions amid the cold void, or into a breached fortification, can prove lethal beyond even the endurance of the Legiones Astartes. For this reason, specialis...
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Helbrutes are walking engines of destruction, each piloted by a Chaos Space Marine trapped within its plated metal chest, kept alive in a state of agonised insanity. These infernal ...
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The vampiric nobles of the Soulblight Gravelords build deathly empires to serve their every desire, enthralling mortals and raising the dead to fight wars of conquest. These immorta...
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The Soulblight Gravelords are vampiric tyrants who see mortals as little more than prey with which to sate their thirst for blood. They possess unnatural swiftness, inhuman strength...
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Known as the Hollow King, Cado Ezechiar seeks both vengeance and redemption. Once a mortal ruler, his lands were ravaged by Chaos – now he hunts the servants of ruin alongside a ban...
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The Soulblight Gravelords are surrounded by Shyishan magic, and they manifest its power with an almost instinctual ease. Great skeletal hands appear, swarms of bats materialise, and...
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Cursed Sepulchres are drenched in the energies of death – sites of necromantic potential where hundreds or even thousands of souls met their tragic end amidst violence and horror. S...
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In life, those who were to become Grimghast Reapers were careful and meticulous killers. In death, they never cease in their long, sweeping strokes that mercilessly cut the enemy do...
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Sholgor the Putrid is a Lord of Virulence who leads his shambling Death Guard warband to battle surrounded by a bodyguard of Deathshroud Terminators, advancing implacably as his blo...
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The World Eaters avoid and abhor sorcery, magic, and other such pretentious displays. Their prayers are voiced in the splash of arterial blood, the crunch of broken bones, and t...
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The notorious Callous Blades warband is led by Lord Kaphrael, a figure whose arrogance is matched only by his skill at arms. As he calls out his victims and cuts them down in...
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The armies of the World Eaters are unsubtle hordes of frenzied warriors, slavering daemons, and enraged cultists barely organised into a fighting force. They rush forward with littl...
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Secretive and mysterious, Watch Masters are revealed on the battlefield as incomparable leaders. With their innate understanding of tactics and strategy, they assess the unclean ene...
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Noise Marines orchestrate riotous destruction on a massive scale. They saturate the war zone with piercing bursts of shattering clamour, thrumming waves of aural destruction and oth...
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Flawless Blades are arrogance incarnate, consumed by pride in their own skill at arms. Granted power by daemonic patrons, they strive to entertain their malefic masters with superla...
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Intercessors equipped with powerful jump packs soar over the battlefield, slamming into the foe like a hammer from the skies. They swiftly cut down all opposition with point-blank p...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '