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Khorne Berzerkers relish their role as the Blood God’s sacred destroyers, and their fanaticism is feared throughout the galaxy. The warp-fuelled rage of these superlative warriors d...
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The T'au Empire is amongst the most dynamic and determined powers in the 41st Millenium. Their technology is advanced and ever-improving, from grav-skimming gunships and artificial ...
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Harnessing the energies of forge worlds within their curious weaponry, the Rangers of the Skitarii are implacable and relentless hunter-killers. For them, an engagement is not over ...
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As the Necrons stir ever more into wakefulness, the Triarch Praetorians have re-emerged to join the dynastic legions. Triarch Praetorians hold a great responsibility - to ensure tha...
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The Meganobz are the richest and most battle-hardened Nobz around. Clad in Mek-built mega armour (with enough protective plating to turn the wearer into a walking tank), these Nobz ...
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None fight with more grim determination than the battle-brothers of the Dark Angels – they are held in awe by their allies and enemies alike. Yet behind their devotion to the Imperi...
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The Space Marine Legions of the 31st Millennium field a diverse and formidable range of genetically enhanced warriors and advanced war machines, superior to any other military force...
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Choking the air above the Nighthaunt host are the most numerous of its warriors - the Spirit Hosts. These are the souls of the damned, stripped of body and identity, and they scream...
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The Thanatar Siege-automata is a mobile artillery platform rather than a general battle unit, with a heavy frame built to accommodate its huge weaponry and requisite power systems. ...
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Callidus Assassins use the shapeshifting drug polymorphine to get close to their target, sabotaging systems and seeding misinformation before closing on their victim with blasts of ...
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Eversor Assassins are berserk killers fuelled by unstable chemical stimms. They are unleashed as hurricanes of bladed destruction, weapons of terror and annihilation, set loose to m...
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Culexus Assassins project an aura of unsettling fear, occluding themselves in enemy minds until they wish to be seen. Their primary targets are psykers, who are wracked with agony f...
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Inquisitor Katarinya Greyfax is a powerful psyker, and her abilities allow her to detect any lie. This talent allows her to hunt with impunity, knowing that those she condemns as he...
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The Orks love fighting above all else. These brutal and violent aliens roam the galaxy in vast hordes, gleefully piling into battle with a deafening war cry of 'Waaagh!'. Morgrim'...
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The T'au Empire employs advanced firepower and complex metastrategies in its quest to enlighten the galaxy, each suited to different environments, objectives, and enemies. Th...
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Blightlord Terminators are relentless and unstoppable, elite Death Guard warriors bound forever to mutated suits of Cataphractii armour. They stalk forward with combi-bolters bla...
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Kroot Lone-spears are grizzled mercenaries who range far ahead of their kindreds, or solitary wanderers who prefer the wilds and the company of beasts to their fellow Kroot. Moun...
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T'au Empire Pathfinder Teams wreak havoc behind enemy lines. Their firepower is formidable, especially when sniping with potent rail rifles, and their drones can optimise the te...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '