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When the necroquake shook the foundations of the Mortal Realms, the barriers between the aether and the Mortal Realms were weakened. For practitioners of magic, this meant more el...
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A Gotrek Gurnisson NovelGreywater Fastness – an industrial canker in the heart of Ghyran. Foundries and metalworks pump soot and fire endlessly into the skies of the Realm of Life. ...
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The High Elves are masters of magic, as well as crafting wargear that is not only deadly, but also elegant and gracefully wielded. When they march to war, they do so with a discipli...
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The most aggressive High Elf Lords will ride a Dragon into battle, where few can withstand their onslaught. These mighty and noble creatures hail from Ulthuan, and can be found slum...
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The White Lions of Chrace have served the Phoenix Kings since the time of Caledor the First. A warrior can only join the ranks of the White Lions after displaying considerable valou...
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Eagle-claw Bolt Throwers are used for heavy support. Its clever design allows its crews to alternate between different modes of fire – one moment shooting single shots capable of di...
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Brôkhyr are the artisans of the Kin, makers of technological marvels – when one of these seasoned engineers hooks into a powerful exo-frame, they become Thunderkyn. Adapted from voi...
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Gitmobs are Snarlfang-riding grots who do not fear the light of day. Rather, they covet the power that so obviously rivals that of the Bad Moon. Upon defeating their enemies, they s...
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Fire Dragons are inspired by the Dragon, that mythical fire-breathing creature of Aeldari myth, and represent the facet of Khaine that is wanton destruction. Those who serve the Fir...
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The Swooping Hawks are winged warriors representing the vengeful side of Khaine, the war god. They are masters of harassment warfare, perfectly suited to breaking up enemy counterat...
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Lhykhis strikes like an ambush predator from the Empyrean, sowing murderous bloodshed amongst their foes. With each hissing discharge of the Brood Twain, she reduces enemies to slic...
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Baharroth, the Cry of the Wind, moves with the grace of a zephyr and attacks with the force of a hurricane. He shines with a brilliance of his own making in battle, diving into rang...
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Fuegan has dedicated himself to the destruction of the enemies of the Asuryani, and the trail of corpses he has left in his wake spans the galaxy. Those foes he sets his fiery gaze ...
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The Aeldari are one of the galaxy's most ancient species. Their warhosts utilise advanced technology and their warriors' natural speed and agility to achieve victory – to underestim...
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For ten thousand years Mortarion, Lord of the Death Guard, has crushed his enemies upon the field of battle. Surrounded by chittering Daemon mites, droning flies and noxious plague...
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A breed of forest spirit only recently-emerged into the ranks of the Sylvaneth, the Gossamid Archers are afforded the power of flight by the zephyrwing spites that clasp their torso...
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Reborn from the land she loved in a soaring crescendo of hope, fury, loss and exhilaration, Alarielle the Everqueen is an ancient and powerful being. She is the goddess of life magi...
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Stormcast Eternals are each forged in Azyr by Sigmar's own hand. Riding thunderbolts, they arrive on the battlefield with an ear-splitting thunderclap, ready to face the forces of C...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '