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An iconic rendering of T'au technological progress and ingenuity, the XV8 Crisis Battlesuit is a thing of joy to behold in battle - unless you're its target. Skimming along on the j...
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Tactical Support Squads replace the utilitarian bolter of their comrades with more specialised weapons, enabling a Legiones Astartes strike force to act with even more versatil...
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he only team to have ever won the Blood Bowl trophy two years on the run (Blood Bowl XVII and XVIII, fact fans,) the Skavenblight Scramblers are at least a bit legendary. They’ve ha...
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Noble Vampires often partake in games of Blood Bowl alongside their human Thralls to showcase their immortal superiority and indulge in a little bloodlust. Due to their wealthy stat...
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Norse teams enjoy nothing more than a good scrap – and that’s certainly how they perform best on the pitch! Norscans have spent their entire lives in the harsh, freezing north, maki...
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Cerastus Knights are purpose-built for war. Tall, agile and heavily armoured, they are the chosen steeds of high-ranking nobles of the Knight Households. When Cerastus Knights are f...
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Weirdbrute Wrekkaz carve a path of destruction through the enemy lines, sent into a frenzy by the Waaagh!'s anarchic energy. Their strange Weirdbrute masks pulsate with the same mad...
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Blood Sisters are powerful warriors used as bodyguards to High Priestesses or Bloodwrack Medusae, or as a potent vanguard for the war covens. Each Blood Sister is equipped with a he...
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Choking the air above the Nighthaunt host are the most numerous of its warriors - the Spirit Hosts. These are the souls of the damned, stripped of body and identity, and they scream...
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As the Disciples of Tzeentch march to war, a storm of deadly change-magic boils the skies and transmutes the land, inflicting horrifying mutations upon all who would stand in their ...
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From the heart of the Realm of Life pulses a song of war. It reverberates through every tree, stream and blade of grass, surging through veins of sap and into the bodies of the fore...
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The Idoneth Deepkin are a mysterious race of aelves who dwell in the oceans of the Mortal Realms. They emerge from their watery seclusion to plunder the souls of land-dwellers, reap...
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The Maggotkin of Nurgle shamble from foetid wastes with drones and gurgles, blessed with their patron's unholy bloat. Wherever they go, diseases spread uncontrollably, and entire na...
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Scions of their Primarch Angron, Daemon Prince of Khorne, the World Eaters were amongst the most feared of the Space Marines Legions to turn traitor during the brutal civil war know...
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From Shyish, the Realm of Death, come the ethereal Nighthaunt – incorporeal spirits driven to murder by their bitter hatred for the living. These spectres are the terror weapon of t...
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The air sings with glorious life magic as the children of Alarielle surge into battle. Embittered noble spirits command the fury of the forest, hissing Branchwyches leading from the...
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The Kin are a clone race of resilient and pragmatic warriors, who together form the ancient Leagues of Votann. Given wisdom and purpose by their ancient Ancestor Cores, armed and ar...
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A Cadian Command Squad, consisting of officers and the veteran warriors who protect them, leads their elite force into battle. The core of the army comprises grizzled Kasrkin, armed...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '