A Hierotek Circle comprises deathless warriors of the xenos Necrons, gathered to further the immortal agendas of their arcane Cryptek masters. Made of living metal, they employ eldritch science to ...
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Daemon Princes are infernal beasts whose Path to Glory has elevated them to daemonhood. Paragons of evil, warped and corrupted by Chaos, they lead their warbands in devastating assa...
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Personally built and piloted by an Ork Mekboy, the Morkanaut possesses all the lethal kunnin’ of Mork. Packed with glowy gubbinz from the Mek’s own workshop these mighty engines exi...
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In the grim darkness of the far future, there is only war.Across the far-flung worlds of the Imperium of Mankind, in a galaxy riven by warp storms and unceasing conflict, the armies...
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Tyranid Warriors are the most adaptable of all the Hive Mind’s bioforms. They are efficient killing machines with the ability to employ a wide variety of bio-weapon symbiotes. On th...
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The Necrons rise across the galaxy, android legions emerging from stasis-crypts after millions of years in deathless slumber. Amonhotekh's Guard stalk the worlds that once belonged ...
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A versatile engine of war favoured by experienced Nobles
Wields a rapid-fire battle cannon alongside a variety of powerful armaments
Can be built as a number of other Questor...
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The Kasrkin are the elite of the elite. These special operatives are trusted with more potent weaponry – such as high-powered hot-shot lasguns – and are equipped with thicker carapa...
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Phobos Strike Teams wear a lighter variant of Mark X armour, designed for stealth and agility. Armed with a variety of specialised wargear, these lethal squads use surprise and over...
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Inquisitor Coteaz is a Puritan of the Ordo Malleus – he spends every waking moment studying reports made by his countless agents, or facing down daemons, heretics, and aliens in ope...
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The Kasrkin are the elite of the elite. These special operatives are trusted with more potent weaponry – such as high-powered hot-shot lasguns – and are equipped with thicker car...
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Deathwing Knights are the ultimate veterans of the Dark Angels Chapter – elite death-dealers, specialised in close combat and deployed to break the enemy's back, secure truly vit...
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A linebreaker without peer, the Land Raider Crusader can smash through enemy formations, disgorging Space Marine assault troops into the heart of the enemy position.
Like all mighty...
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Support troops who truly live up to their name, the Space Marine Devastators deliver the Emperor’s judgment via stunning displays of brutal firepower. Missiles slam into ranks of en...
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Clad in thick Gravis armour, Heavy Intercessors secure ground and are immovable in defence. Always ready for any sign of enemy counter-attack, they stand firm, laying down volleys o...
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Daemonettes are Slaanesh's Lesser Daemons and the most numerous of all his servants. Possessed of the hypnotic glamour for which all Daemons of Slaanesh are abhorred, they are vicio...
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This Servo-Skull-inspired paint palette is made of soft, washable silicone, a sustainable alternative to disposable palette sheets.The grooves create 24 paint wells, which means les...
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The Stormcast Eternals are Sigmar’s chosen champions – immortal heroes imbued with the power of the celestial tempest. With lightning-wreathed hammers in their hands and a hymn of v...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '