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Sholgor the Putrid is a Lord of Virulence who leads his shambling Death Guard warband to battle surrounded by a bodyguard of Deathshroud Terminators, advancing implacably as his blo...
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Nurgle's own Death Guard worship their bloated god with a delight that belies their grim appearance, faithfully spreading his contagions and nursing them as though they are doting c...
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The Death Guard trudge forwards in a filthy tide of decaying ceramite, bloated flesh, and festering pustules. Their numbers are made up of fallen Space Marines, but also scampering ...
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Application: Death Guard Green Spray, by Games Workshop, is designed for basecoating plastic, resin and metal Citadel miniatures
Maximum Results: Reformulated for maximum results, ...
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The World Eaters have given themselves fully to Khorne. Some even allow Daemonic entities to possess them, granting them power far beyond their mortal limitations. Such is the case ...
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The Lords Kakophonist derive pleasure from auditory stimuli. Such is their singular obsession with emitting lethal sonic destruction that their entire bodies have been agonisingly s...
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The Emperor's Children march to war with a veritable carnival of different units, including the sanity-blasting Noise Marines, the cavorting Flawless Blades, and their Slaanesh Daem...
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The Emperor’s Children are the twisted Heretic Astartes sons of the Daemon Primarch, Fulgrim. They are prideful traitors who have fallen victim to their depraved obsessions. Upon th...
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The Ursarax are heavy, rapid-moving close combat killing machines. Like the Thallax, Ursarax are thralls rather than servitors – selected from suitable human candidates for conversi...
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The Daemon Prince Zadophon is a potent sorcerer and a monstrous warrior, terrifying to behold. His presence bends the weave of fate into forms more fortuitous for Tzeentch’s designs...
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Scarab Occult Terminators were once the finest psykers in the Thousand Sons Legion, bodyguards to Magnus the Red himself. Reduced to dust along with their brethren, they now poss...
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Unlike their Necron masters, Canoptek Spyders never sleep, but while away the aeons servicing the structures of their Tomb World. Though the Canoptek Spyder is essentially an automa...
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The Adeptus Custodes are an army unlike any other. Each member would be considered a mighty hero by lesser warriors, capable of besting entire units or even armies of weaker foes. W...
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A Warhammer 40,000 Art BookBlack Library novels are action-packed and character-driven, exploring the grim darkness of the far future with verve, ambition, and rich storytelling. Th...
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Chronomancers are Crypteks who harness temporal energies, their aeonstaves and entropic lances slowing down or speeding up weaponised time. Their timesplinter mantles use crystallis...
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Hexmark Destroyers were once Deathmarks. Bursting from their dimensional oubliettes like ambush predators, these hunchbacked monsters unleash inescapable hails of enmitic fire. Inde...
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Hell's Last is the nickname given to the Cadian 101st regiment, which stands at the forefront of Humanity's war against the darkness. Minka Lesk is the Captain of the seventh compan...
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An Astra Militarum NovelCadia. This proud world stood defiant for centuries – a bulwark against the forces of Chaos residing in the Eye of Terror. All of this would change when it w...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '