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The World Eaters are ferocious transhuman warriors driven by a burning need to unleash violent savagery. Once a Legion loyal to the Emperor, they long ago followed their Daemon Prim...
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A Horus Heresy novelAfter thousands of years of expansion and conquest, the human Imperium is at its height. His dream for humanity accomplished, the Emperor hands over the reins of...
Angels of Death kill teams emphasise speed and savagery – any patrols that dare stand in their way are swiftly pulverised by a hail of explosive bolt shells and bone-shattering blows.While squads a...
Beyond the walls of Hive Fissilicus, a new threat descends upon the Imperial world of Volkus – Ork Wrecka Krews advance towards the city, seeking to break through the perimeter and force entry into...
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Pathfinders are deployed to wreak havoc behind enemy lines. Their firepower is formidable, especially when sniping with potent rail rifles, and their drones can optimise the team...
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More than just a container holding water, the Citadel Water Pot has been designed by painters, for painters. Constructed from durable grey plastic, the base and inner side walls of ...
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The Dark Angels are a dour brotherhood, characterised by their deep commitment to millennia-old rituals, loyalty, discipline, and self-sufficiency. They are a fighting force whose a...
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The most mysterious of the Emperor’s servants, the Grey Knights are a unique Chapter of Space Marines. Each is an elite warrior-mystic, clad in sigil-scribed power armour and...
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he Aeldari once ruled the galaxy, before their civilisation collapsed beneath the weight of its own hedonism. Now the Asuryani sail the stars aboard massive vessels called craftworl...
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The book explains everything you need to play, including basic rules, weapon keywords, phases, actions, terrain for three separate Killzones (the vertical Volkus, watery Bheta-Decim...
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Deployed as shock troops, the Death Company are shepherded into battle by Lemartes, Guardian of the Lost, and Astorath the Grim, whose task it is to ensure the battle-brothers of th...
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Tempestus Scions are elite special forces of the Astra Militarum, well-trained in numerous combat styles at the Schola Progenium, equipped to the highest standard, and protected by ...
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Vindicare Assassins are lethal sharpshooters who find the ideal firing position from which to pinpoint their quarry, while against more numerous foes, they swiftly rack up high body...
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Chaos Terminators are heavily-armoured veterans, clad in – or fused to – ancient suits of corrupted war-plate. Each of these murderous elites is akin to a walking tank, wading th...
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A hard-wearing, tough plastic cube containing 20 black 12mm dice with skull icons in place of the 1, this dice cube features an embossed skull lid (you can never have too many skull...
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Chaos Space Marines are genetically augmented transhumans who seek only to conquer, slaughter, and despoil. Clad in baroque power armour bedecked in macabre trophies and infernal ic...
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Orks are brutal and violent aliens who love nothing more than to fight. They are tough, with hulking physiques, thick skulls, and toothy maws. When gathered in an excitable crush of...
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Dominion Squads are the close-fire weapon specialists of the Adepta Sororitas. They strike as swift and furious as holy lightning, storming the enemy's lines armed with a plethora o...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '