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Chaos Lords have spent countless mortal life spans leading their traitorous warriors, demanding nothing but utter ruthlessness from those they command. Each heretic aspires to th...
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This box contains a massive collection of Mechanicum miniatures to act as either the core of a new Mechanicum or Dark Mechanicum army, or as a versatile pool of allied Detachments f...
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Realmshaper Engines are arcane devices that reorder the worlds around them in line with the Old Ones' will, transforming disparate lands into the sweltering primordial havens favour...
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Similar in aspect to the Contemptor Dreadnoughts of the Legiones Astartes, the Contemptor-Galatus is a markedly superior war machine. The unrivalled skills of the warrior entombed w...
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The Blood Angels favour close-ranged strikes where their speed, grace, and skill can be harnessed. Assault Intercessors form the backbone of these forces, equipped for melee but ver...
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The Chimera is a versatile fighting vehicle, a durable and practical troop carrier employed to ferry infantry into the harshest war zones. While embarked, its passengers operate the...
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Sentinels are all-terrain bipedal vehicles, employed by the Astra Militarum to patrol rough ground or deploy rapid-response firepower. Armoured Sentinels are modified with extra pro...
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Clad in inviolable auramite, Shield-Captain Valerian is a Custodian of the Hykanatoi brotherhood. Headstrong, but a great warrior, he yearns to bring the wrath of the Adeptus Custod...
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Though some Chapters use Repulsor Executioners as armoured escorts for their dedicated troop-carrying tanks, many favour them as transports for Hellblasters and other specialist Pri...
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With pinpoint accuracy, the Gladiator Lancer picks off the heaviest enemy armour, the laser destroyer punching smouldering holes in their hulls. Such is the range of its heavy canno...
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Before the molten ire of an Eradicator Squad, heavy armour and defended positions stand little chance. Eradicators wear the heavier Gravis pattern of Mk X power armour, allowing the...
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Centurion Assault Squads excel at storming enemy fortifications. They wield heavy duty siege drills that can breach even the strongest enemy fortifications, or reduce a living oppon...
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Space Marine Captains fight from the front, and few forms of armour enable them to do so as effectively as Terminator plate. This formidably resilient suit protects the Captain agai...
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Ghazghkull Mag Uruk Thraka is a mighty prophet of the Waaagh!, capable of rousing billions of Orks into a frenzy of conquest and bloodshed. He is the most influential greenskin in t...
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There are few Orks alive who are tougher or more belligerent than Mozrog Skragbad. A beast hunter of infamy, Mozrog once spent many days in self-imposed exile, hunting the most dang...
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Small and agile compared to their lumbering kin, Armiger-class Knights are still war machines of incredible power. Piloted by young squires or lowborn pilots, Armigers act as mobile...
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The First. The Son of the Forest. The Master of Caliban. The Primarch of the Dark Angels.Lion El'Jonson stalks from mist-wreathed shadow realms like an ancient questing knight, hunt...
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The Stormvault Combat Case is ideal for transporting and protecting your Warhammer miniatures. The revolutionary miniature shock absorption system has been specially designed to fit...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '