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The Auralan Wardens fight in close formation, using long pikes that they set to receive the charge of the foe. The Wardens guide their sunmetal tips into the enemy’s chests at the l...
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A hard-wearing, tough plastic cube containing 20 black 12mm dice with skull icons in place of the 1, this dice cube features an embossed skull lid (you can never have too many skull...
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The Astra Militarum is the backbone of Imperial military might. They are the men and women holding the line – a bulwark between Humanity and a galaxy of nightmarish horrors. Amongst...
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White Dwarf is the official Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more.He...
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The Manifestations of the Idoneth Deepkin bring the horrors of the deep to the Mortal Realms. Conjured through elemental ritual and empowered by the spirits of the ocean, an Incarna...
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The Idoneth Deepkin rise from the black depths of the oceans, intent upon reaping the souls of land-dwellers. This strange race of aelves dwell far below the surface of the seas, em...
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A Death Korps NovelThe Death Korps of Krieg are deployed to a soul-crushing siege in the Octarius War Zone. They’re the right regiment for the job – though victory may come at a pri...
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A Warhammer 40,000 Background and Art BookThis stunning art and background book brings each of the First Founding Chapters to life with in-depth lore and phenomenal new illustratio...
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Tarantula Missile Batteries are utilitarian weapons platforms, often used to bolster exposed flanks or rear line positions to free up the Adeptus Astartes troops. Little more than a...
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Rapier carriers are semi-automated tracked weapons carriers with on-board targeting systems and power generators. They are designed to mount support weaponry too large and cumbersom...
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Rapier carriers are semi-automated tracked weapons carriers with on-board targeting systems and power generators. They are designed to mount support weaponry too large and cumbersom...
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A Warhammer 40,000 NovelIn the cold dark between distant stars, the Carcharodon Astra hunt. These Space Marines are the Imperium’s exiled protectors, merciless predators who prey on...
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A Warhammer 40,000 NovelGrotsnik comes to the aid of Beastboss Bakmun on Hive Prome, and it soon becomes apparent that the Mad Dok is feverishly working on something that could chan...
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A Warhammer 40,000 NovelGryphonne IV is dead – one of the mightiest forge worlds in the arsenal of the Adeptus Mechanicus, succumbed to the relentless hunger of Hive Fleet Leviathan...
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Space Marine Lieutenants are experienced tacticians, keen strategists, and highly skilled warriors. Experts in all the lethal weaponry of the Space Marines, they bellow orders and c...
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The Sicaran is one of the most advanced armoured units in the arsenal of the Legiones Astartes, a fast-moving destroyer tank designed to outflank enemy formations before unleashing ...
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Perhaps the most advanced Dreadnought engine in the arsenal of the Great Crusade, the Contemptor Dreadnought fuses traditional technologies with arcane cybernetic lore. A powerful a...
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White Dwarf is the official Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more.He...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '