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The Tomb Kings loved nothing more than constructing grand tombs for their royalty that could also function as Blood Bowl stadiums – what better way to honour the dead than playing s...
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The richest nobles of Bretonnia make their homes in the many castles that dot the land, the courtyards of which have been converted into Blood Bowl pitches where Knightley teams tra...
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The Bretonnian Teams have entered the stadium. Looking for a team that can tussle with the biggest and baddest of Blood Bowl? Want to coach players who keep their nerve in the thick...
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The Tomb Kings favour a slow, grinding game, confident in their long experience and history of playing Blood Bowl compared to these young upstarts.This is a set of 7 dice with round...
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"Good news, Bob – it’s the start of a new season!""I thought the weather had changed, Jim.""No, it’s a new season of Blood Bowl, Bob!"Blood Bowl is a fantasy football tabletop game ...
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The Daughters of Khaine are warlike aelves, deadly and graceful. With every drop of enemy blood that splashes across their skin, their murderous power reaches new and terrifying hei...
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A Warhammer 40,000 NovelThe galactic core is beset by warp storms of a fury the Leagues of Votann have not seen for ten millennia. With both the Imperium of Man and the powers of th...
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Bloodthirsters are commanding warriors – ferocious embodiments of the Blood God’s rage and murderlust. Champions of the Khornate daemon legions, they possess supreme martial skills,...
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Megabosses lead the charge of the Ironjawz warclans clad in layers of thick iron and wielding massive weapons. The very act of fighting empowers these barbarous warlords. Once in th...
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Stormfiends are one of the many horrors created by the long, if fraught, alliance between Clans Moulder and Clans Skryre. In appearance, they resemble a Rat Ogor granted even greate...
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Dark Apostles make up the priesthood of the Dark Gods. Just as the Chaplains of the loyalist Space Marines uphold the creeds of their Chapters, the Dark Apostles devote their lives ...
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Amongst the most honoured Space Marines of a Chapter are its Apothecaries. It is their role to to mind the physical well-being of their battle-brothers – this is seen most obviously...
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Every Sword Brother has earned their place among the Marshal's household through acts of unswerving faith and spectacular violence. On the battlefield, they are a reaping whirlwind,...
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Bloated with festering corruption, Plague Marines form the mainstay of the Death Guard, and unlike many Traitor Legions their numbers have only swollen as the millennia have passed....
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Gargoyles are often the first wave of a Tyranid swarm to be seen in battle. Thus a Tyranid attack is preceded by the beating of thousands of membranous wings as Gargoyle Broods desc...
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Hive Guard are heavily armoured gun-beasts bound to extremely powerful symbiotic bio-weapons. They are created to guard the Tyranid Hive Ships and capillary towers that stand sentin...
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Sanguinary Guard have been proven sound of mind, body, and spirit in a way few others can boast. Trusted with masterwork golden armour and armed with relic weapons, the origins of w...
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Not only is the path ahead illuminated by the light of the Greater Good, but also the glow of pulse rifles. The courageous Fire Warriors, with the absolute, zealous belief in the...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '