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Double-sided pitch with matching dugouts A mystical forest glade pitch on one side, and a glowing twilight version on the other side Includes special rules for both sides of the pit...
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Hello again, sports fans! Blood Bowl – the legendary game of fantasy football – returns for a new season of ultra-violent sports mayhem. The plays are bigger, the hits are harder, a...
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Choking the air above the Nighthaunt host are the most numerous of its warriors - the Spirit Hosts. These are the souls of the damned, stripped of body and identity, and they scream...
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The Ogor Mawtribes scour the realms for meaty delicacies, gouging circular paths of devastation as they gobble up anything and everything they can find. These gluttonous brutes are ...
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The Hedonites of Slaanesh cavort across the Mortal Realms in vile carnivals of sin and excess, seeking their absent deity, the Dark Prince. Any who find themselves in the path of th...
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The duardin Sons of Grimnir hurl themselves into the fray with fierce battle-joy, war hymns upon their lips, and ur-gold runes hammered in their bare flesh.This set of cards sets yo...
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The Cities of Sigmar are mighty fortresses – disparate alliances of humans, duardin, and aelves. They stand shoulder to shoulder to bring order and sanity to the Mortal Realms.This ...
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The Kharadron Overlords maintain sky-fleets as grand as they are formidable. Forged by stoic duardin who value profit above all, they are wonders of artifice and raw firepower. When...
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The Ossiarch Bonereapers march upon the realms to carry out Nagash's eternal mission of conquest. Their strategy, both on and off the battlefield, is dictated by dispassionate logic...
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If there is one constant to existence, it is decay. All things must bow to entropy in due time. None of the Ruinous Powers understand this better than Nurgle. The Plague God bears a...
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The Soulblight Gravelords rule their kingdoms in a dark mirror of mortal nobility. Their castles are decorated with fountains of blood, and their armies are made up solely of lifele...
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The Black Templars are the Adeptus Astartes' most zealous Chapter, charging into battle to meet their foes face-to-face and deliver the Emperor's justice at the point of a sword. So...
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If there is one constant to existence, it is decay. All things must bow to entropy in due time. None of the Ruinous Powers understand this better than Nurgle. The Plague God bears a...
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The Kin are a clone race of resilient and pragmatic warriors, who together form the ancient Leagues of Votann. Given wisdom and purpose by their ancient Ancestor Cores, armed and ar...
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The Aeldari once ruled the galaxy, before their civilisation collapsed beneath the weight of its own hedonism. Now the Asuryani sail the stars aboard massive vessels called craftwor...
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Bipedal wrecking balls that charge ahead of the Ork lines, Smasha Squigs live in a state of near permanent concussion thanks to their tendency to headbutt everything. Only the...
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he Death Guard are the greatest champions of the Plague God, Grandfather Nurgle, his favoured spreaders of his bounteous gifts. Look upon them and see the signs: pus seeping from fe...
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Atalan Jackals are fourth generation Neophytes who form the outriders of their gene-sect. They roam the corners of the host planet in search of new regions for their cult to infest....
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '