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As the Indomitus Crusade spreads across the galaxy, the Primaris Space Marines fight battle after battle, becoming hardened veterans of their Chapters. From the mightiest heroes to ...
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Dwarfs who have suffered what they perceive to be a serious loss of honour might take the solemn and binding vows of the Slayer Cult, forsaking their home and kin in self-imposed ex...
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Atalan Jackals are fourth generation Neophytes who form the outriders of their gene-sect. They roam the corners of the host planet in search of new regions for their cult to infe...
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Strategist. Hero. Avenging Son. Roboute Guilliman is the Primarch of the Ultramarines, Lord of Ultramar, and a peerless leader of men. Resurrected by the Adeptus Mechanicus and the ...
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So few in number are the Asuryani that every citizen must train for war, in case they should one day need to defend their craftworld. In times of peace these Aeldari pursue artistic...
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Stormboyz, the shock troops of many successful warbands, dedicate their lives to the time honoured martial disciplines of drilling, marching and hurtling through the air. To this en...
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Outrider Squads rove in advance of the main Space Marine lines, guarding flanks of larger formations or hunting down enemy infiltrators. When battle is joined, they conduct lightnin...
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The Space Wolves are a savage Space Marine Chapter of merciless hunters. They hail from the icy death world of Fenris and strive to emulate the strength, cunning and howling ...
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Tactical Support Squads replace the utilitarian bolter of their comrades with more specialised weapons, enabling a Legiones Astartes strike force to act with even more versatil...
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An Age of Darkness has descended upon the galaxy. Horus Lupercal, Warmaster of the Emperor's armies, has turned against his gene-father and sent the Imperium spiralling into bloody ...
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Forged in battle and tempered through hardship, the history of the Dwarfs is a tale of constant war and tragedy. Yet, they are not worn down by their hardships, for each trial and t...
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Mighty armies mustered from the Dwarfen Mountain Holds can both blast the foe at range, and crush them up close. They march under the powerful thrum of Gyrocopter blades, to the bea...
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Blood Bowl is a gloriously violent game, but the best players don't let anything as pedestrian as death keep them down. The Necromancers of Sylvania discovered some time ago that th...
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Do you want to add a fearsome and slightly absurd Troll to your Orcish Blood Bowl team? Or maybe a Goblin team? You’ve come to the right place. This excellent multi-part plastic kit...
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he only team to have ever won the Blood Bowl trophy two years on the run (Blood Bowl XVII and XVIII, fact fans,) the Skavenblight Scramblers are at least a bit legendary. They’ve ha...
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The Dwarf Giants are an old team with a very long and distinguished history. They were one of the original Blood Bowl sects, and have been present for every major development in the...
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Noble Vampires often partake in games of Blood Bowl alongside their human Thralls to showcase their immortal superiority and indulge in a little bloodlust. Due to their wealthy stat...
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Norse teams enjoy nothing more than a good scrap – and that’s certainly how they perform best on the pitch! Norscans have spent their entire lives in the harsh, freezing north, maki...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '