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The Kin are a clone race of resilient and pragmatic warriors, who together form the ancient Leagues of Votann. Given wisdom and purpose by their ancient Ancestor Cores, armed and ar...
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A Cadian Command Squad, consisting of officers and the veteran warriors who protect them, leads their elite force into battle. The core of the army comprises grizzled Kasrkin, armed...
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Bullgryns are recruited from most obstinate of the Ogryn strain of abhumans, clad in heavy armour and armed with rugged assault weaponry built to withstand their unwieldy strength. ...
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Primarily a defensive weapon, the Firestrike Servo-turret lays down withering volleys of fire to secure flanks or the Space Marines’ base ofoperations. Mounted on gravitic ventral ...
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In battle, Harlequin Troupes move fast and hit hard, relying on speed and skill to annihilate the enemy before they even have time to raise their guns. Once in combat, the Harlequin...
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A towering construct of man and machine, the Space Wolves Venerable Dreadnought is a walking colossus of adamantium and ceramite. Within the talisman-covered sarcophagus lies the re...
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The Zone of Silence SpreadsThe Silent King and his Necron legions have expanded the boundaries of the Nephilim Anomaly, raising sinister noctilith pylons upon world after world. Who...
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Genestealer Cults armies outmanoeuvre their foes with infiltration, clawed horrors and grimy militia alike, squirming through sewers and pipe networks to reach their prey. They prep...
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The Sons of Behemat are towering behemoths, almost beyond mortal comprehension. Every step they take sends tremors through the earth, and walls crumble under their pounding fists. E...
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Krethusa the Croneseer is a renegade prophet and her rise to prominence has rocked the cult of Khaine to its core. In battle, she calls upon her powers of foresight and shadow magic...
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The Flesh-eater Courts reign in the shadows of ruined empires. Hordes of cannibals gather under the deluded rule of vampiric abhorrants, utterly convinced that they are noble knight...
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Watch Captain Artemis leads a company of Deathwatch out of Talasa Prime. Renowned for his honed combat instincts, he fights from the fore wielding his thrumming power blade and the ...
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The Age of Sigmar is an era of unending war. For centuries, the mighty Stormcast Eternals have battled against the forces of evil. Yet now they face their darkest time as the foul m...
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Warbands of the Chaos Space Marines are more often than not motley assortments of Heretic Astartes, grisly mutants, their cultist thralls. The pitiless masters callously spend the...
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Welcome to the Age of Sigmar – an era of ceaseless conflict in which mortals, gods, and monsters clash upon the battlefield. It is an age of heroism, sacrifice, and unending war. Ta...
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Armies of the Adepta Sororitas include everything from the most zealous, pious warriors, to the most craven and disposable. All have their place. No matter their size, the Sisters...
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Games Workshop - Warhammer 40,000 - Orks: Big Mek
A mighty engineer for your Ork army, deadly at any range
Load up with a choice of weapons for each of the two big 'arms' on the...
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A hard-wearing, tough plastic cube containing 20 black 12mm dice with skull icons in place of the 1, this dice cube features an embossed skull lid (you can never have too many skull...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '