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This quick-playing dice game will have you on the edge of your seat from beginning to end! Qwixx is simple to play but each decision is crucial - the more numbers you cro...
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The players all compete to explore the galaxy by exploring new worlds and developing new technologies. Each turn each player chooses one action, but the others will share in the a...
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The use-your-noodle card game!
Rush to prepare and slurp up delicious bowls of ramen filled with tasty ingredients. Collect combos of cards to score for different recipes while addi...
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Following a series of calamities that left civilization in shambles, societies around the world are being rebuilt anew in harmony with nature. Scotland lies in ruins and the ancient...
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Enter the futuristic universe of Red Rising, based on the book series by Pierce Brown featuring a dystopian society divided into 14 castes. You represent a house attempting to ri...
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FAMILY FRIENDLY FUN: Compete for power by playing your dragons in sets and runs. If you play your dragons wisely, you can take control of the game and become the champion! But bewa...
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This pack includes 6 hard-to-find Call to Adventure cards previously only offered as Kickstarter promos and charity incentives:
"Path of the Adem" Kickstarter starter pack (2018)
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MAGICAL ADVENTURE: Immerse yourself in the mystical world of Res Arcana, where mages harness the power of Life, Death, Elan, Calm, and Gold to achieve victory.
STRATEGIC MAGE DUELS...
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In a realm steeped in arcane mysteries, two mages vie for supremacy. With ancient relics at their disposal and mystical creatures under their command, these two mages engage in a sp...
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EXPANDED ADVENTURE: Dive deeper into the magical world of Res Arcana with Lux et Tenebrae, the first expansion that adds new gameplay elements and expands the game to accommodate u...
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Enter an epic fantasy world, take on perilous quests, raise an army of warriors and wizards, and defend your Kingdom from the malevolent forces of The Tower! If your heroes cannot d...
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In Augustus, you vie with your fellow players to complete "objective" cards for special powers and ultimately for victory points. Each card has 2-6 symbols which you must populat...
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The award-winning board game CLANK! Legacy returns with an epic sequel: Get ready for more corporate hijinks in the world of Penny Arcade's Acquisitions Incorporated! Be the first t...
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LEGACY GAME: Choose a warlord and play through a campaign of 15 missions. Players shape how their world evolves, unlock new rules, and change the story each time. No two games will...
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RISK GAME AS CARD AND DICE GAME: Fast and fierce world domination! Get off the board and right into the action with this quick-playing Risk Strike cards and dice game, a fresh way ...
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Do you have what it takes to control Arrakis, the Imperium’s most vital planet? Choose your side, Paul Atreides and his Fremen rebels or the Imperial-backed House Harkonnen. In t...
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RISK G.I. JOE: Special Missions
In RISK G.I. JOE: Special Missions, two to four players each join one of two factions, G.I. Joe or Cobra, and seek to complete missions or resolve...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '