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A wild adventure speed-matching card game!Be the hit of the party when you bring your friends & family through this ridiculously fun and wild ride through the Great North! Race ...
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A dice rolling, point scoring game of king of the mountain. Great board game for families, adults and kids.
It's a game about timing. You need to not just get to the top of the mou...
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3 to 6 players
1-2 hours to play
10 and up
168 cards, one six-sided die, and a rulesheet included!
Munchkin is a simple, card-based game chock full o' silliness
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Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Admit it. You love it.
Munchkin is the mega-hit card game a...
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EXPAND YOUR ADVENTURE: Munchkin Dungeon: Side Quest is the perfect expansion to enhance your epic dungeon-crawling fun. Unleash the full potential of your Munchkin Dungeon experien...
Return of the (un)Living Munchkins!
Shuffle and shamble your way to victory with 112 more cards for Munchkin Zombies. Wield your Trained Attack Flies and Prehensile Tongue against the Zombie Gamer!...
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Munchkin Warhammer 40k.
Munchkin and Warhammer 40,000 – two great games that work great together! Become an Ultramarine, Necron, Aeldari, Ork, Death Guard, or Tyranid. Make a Pil...
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My City is a competitive legacy game in which you develop a city on your own playing board through the ages.
The game consists of 24 episodes, beginning with the development of a ci...
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Today, you're setting off on an incredible adventure. Today, you're going to roam the world to find and adopt a dragon...
Finding the Dragon is the first book in the "My First Adve...
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FOR YOUNG READERS: The perfect word game for the pre-reader and early learner, My First BANANAGRAMS utilizes lowercase letters that help children grow a love for word games and wor...
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Whoever thinks that the classic Bohnanza game is something only for adults is completely wrong. Older children everywhere, who love planting, trading, and harvesting beans, already ...
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DISCOVER THE GREAT CITY OF CARCASSONNE, ONE TILE AT A TIME! The streets of Carcassonne are filled with kids who are trying to catch the animals set loose for the festival. The city ...
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A group of monsters is racing out of the woods and coming right at your Castle! Players need to catch all the monsters before they smash the Castle flat. Send out your brave defende...
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My Island.
After a long journey you have arrived on a mysterious island. You build the first houses, create fields and paths through the jungle, and advance further and further in...
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Have you ever heard the myth about cats having nine lives? In this tricktaking game you’ll put that to the test. Each round you’ll bet how many tricks you can win, but be careful,...
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-Familiar mechanics from the award-winning game Everdell!
-Easy to learn worker placement and tableau-building game!
-Perfect for Kids and Families!
From the world of Everdell come...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '