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You lead a grand civilization at the height of its influence, but can you save it from collapse? In Empire's End, 2-4 players compete to keep calamity at bay. Empire's End marries...
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IMMERSIVE FANTASY ADVENTURE: Escape the Dark Castle is a captivating fantasy adventure game designed for 1-4 players. It prioritizes storytelling, atmosphere, and cooperative gamep...
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From the deepest, long-forgotten passageways to the vaulted eaves of the highest towers – there you will find his creation. For he is the Plague Lord - a monstrous, sentient mass of...
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IMMERSIVE SCI-FI ADVENTURE: Escape the Dark Sector, the captivating second game in the series, offers a simple yet engaging sci-fi adventure with a strong focus on atmosphere and s...
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Discover the bizarre and disturbing technology of the far future, where sinister intentions and limitless possibilities collide...
TWISTED TECH is an expansion pack for ESCAPE THE D...
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DYSTOPIAN WORLD FULL OF COLOR: You find yourself in a dystopian cityscape with a few workers at your disposal to make your mark on the world. Like most people in dystopian fi...
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EXPANDED GAMEPLAY: Enhance your Ticket to Ride: Europe experience with 3 exciting variants, including Europe Expanded, Big Cities of Europe, and Mega Europe.
NEW ROUTES: Add 19 new...
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From Everfrost to Bellsong, many a peaceful year have passed in Everdell — but the time has come for new territories to be settled and new cities to be established. You will be the...
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Wisely govern your woodland city to ensure that your critter citizens are joyful, buildings are properly constructed, and plenty of Events are held to celebrate your triumphs! This ...
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Bellfaire is a modular expansion for Everdell packed with exciting new content to experience! Unique player powers for each type of critter in Everdell. Rules for 5-6 players. The B...
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Spirecrest is an expansive and challenging new expansion, sure to surprise and delight even the most seasoned of Everdell players. This expansion features a new Mountain board, Disc...
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It’s pollen collecting time in the hive! On her first flight, little Betty Bee is carried far away by a strong gust of wind to a distant flower meadow. To survive the return fli...
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Times are rough and life in your village is getting harder than you ever imagined it could be. One day, sailors tell you about the beautiful and fertile island of Catan. The peo...
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The sequel to Scythe sends players on a new adventure into Siberia, where a massive meteorite crashed near the Tunguska River, awakening ancient corruption. An expedition led by D...
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Following a series of expeditions — some successful, others not — into the frigid Siberian tundra, corruption has spread from animals and people to a much larger threat. New heroes,...
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THE LEGENDARY ORIGINAL MADE FOR TWO TO FIVE PLAYERS: The card game that gave felines a license to kill. The reason cats around the world are being given the side-eye - it’s Explodi...
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THE LEGENDARY ORIGINAL MADE FOR TWO: An on-the-go, 2-player version of the classic game Exploding Kittens. The card game that gave felines a license to kill. The reason more cats a...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '